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$23.09
101. Adobe Creative Suite 2 All-in-One
$32.97
102. Programming Vertex & Pixel
103. Game Over: How Nintendo Zapped
$26.39
104. Adobe Acrobat 7 PDF Bible
$11.04
105. Tomb Raider: Legend: The Complete
$13.59
106. Caesar IV: Prima Official Game
$145.00
107. Multi-Objective Optimization Using
$10.87
108. Prince of Persia(R): Warrior Within
$10.87
109. Harvest Moon Magical Melody &
$32.97
110. Programming a Multiplayer FPS
$13.57
111. Video Poker: Optimum Play
$29.67
112. Essential Lightwave 3D 8 (Book
$44.07
113. Game Programming Gems (Game Programming
$10.85
114. What Video Games Have to Teach
$29.99
115. Innovation Games: Creating Breakthrough
$29.69
116. Macromedia Fireworks 8: Training
117. Guild Wars: Prima Official Game
$19.79
118. Photoshop Fine Art Effects Cookbook:
$10.19
119. Pokemon Ruby & Sapphire: Prima's
$29.69
120. Adobe InDesign CS2 Bible

101. Adobe Creative Suite 2 All-in-One Desk Reference For Dummies(r)
by For Dummies
Paperback (18 July, 2005)
list price: $34.99 -- our price: $23.09
(price subject to change: see help)
Isbn: 076458815X
Sales Rank: 18715
Average Customer Review: 4.0 out of 5 stars
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Reviews (4)

3-0 out of 5 stars Not really for beginners
I was a bit disappointed with this book. I followed many of the instructions to the tee as best as I could understand the "language" and it was difficult to follow. Not to mention, you had best know where all the tools are before embarking on the lessons. I can see this becoming a great reference book as I become more developed with CS2, but for a beginner I would not recommend it.

5-0 out of 5 stars Common sense introduction to the software
I bought this book to supplement the textbook I am using for a class in Adobe Illustrator.Personally I think this book should replace that confusing manual.Like mathematics textbooks, most software instructional materials make the same errors.They assume that the reader already has a foundational knowledge of the subject, they fail to describe techniques in a true step by step fashion, and they subtitute jargon for plain English.
2-0 out of 5 stars Mostly satisfied- despite dissapointing performance by Amazon.
First things first: This Ebook is not compatible with any handheld device.After many a wasted hour trying to get the ebook to work on a Palm, I called the publisher, who informed me that PDA features were blocked on this book.It took me several emails to finally get Amazon to acknowledge that the book was not "Handheld Compatible". Months later they still have not corrected the website, so I am left to assume they really don't care.
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Subjects:  1. Computer Books: General    2. Computer Graphics - Game Programming    3. Computer Graphics - Photoshop    4. Computer graphics    5. Computers    6. Computers - Desktop Publishing    7. Design    8. Desktop Publishing - General    9. Web sites    10. Computer Software Packages    11. Computers / Computer Graphics / Design   


102. Programming Vertex & Pixel Shaders (Programming Series)
by Charles River Media
Paperback (September, 2004)
list price: $49.95 -- our price: $32.97
(price subject to change: see help)
Isbn: 1584503491
Sales Rank: 16437
Average Customer Review: 5.0 out of 5 stars
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Reviews (5)

5-0 out of 5 stars Great book!
I use this book as a day-to-day HLSL reference, it's so much quicker and more efficient than finding information online...
5-0 out of 5 stars Excellent !!!
The book starts with short introduction and pipeline overview giving an overall picture of how vertex and pixel shaders interact, and how data flows between them and the hardware. Next, it introduces DirectX High-Level Shading Language (HLSL) and Microsoft's Effect Files Framework. Then author starts teaching you how to implement basic lightning models (Lambert, Phong, Blinn-Phong) and advanced ones (Cook-Torrance, Oren-Nayar, Ward, Ashikhmin-Shirley). The book also covers more advanced topics (Environment Cube Mapping, Reflection and Refraction, Projective Texture Mapping, Shadow Mapping, Shadow Volumes, Geometry Images) and cutting-edge techniques like Displacement Mapping, High Dynamic Range Lighting or Parallax Mapping. The author shows common problems arising during implementation of presented techniques and explains how to deal with them. Each chapter comes with a few example programs which are as simple as possible. You will also learn from this book how to optimize your shaders for different shader models.
5-0 out of 5 stars Has EVERYTHING about DirectX 9 shaders
This is a book that gets straight to the point.It covers a wide variety of rendering topics relevant to vertex and pixel shader programming, all with clear example code.The topics are covered in enough detail for the reader to create their own great 3D effects.The introductory sections are well structured and serve as a valuable reference for HLSL and shader assembly.On top of all of this, the coverage of new shader models vs_3_0 and ps_3_0 is the best I've seen.Five stars! ... Read more

Subjects:  1. Computer Books: Web Publishing    2. Computer Graphics - Game Programming    3. Computer games    4. Computers    5. Computers - Games    6. Internet - World Wide Web    7. Programming    8. Three-dimensional display syst    9. Three-dimensional display systems    10. Art / Graphic Arts    11. Computer Programming    12. Image processing: graphics (static images)   


103. Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
by Random House
Hardcover (27 April, 1993)
list price: $25.00
Isbn: 0679404694
Sales Rank: 215110
Average Customer Review: 4.5 out of 5 stars
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Reviews (3)

5-0 out of 5 stars Wow... I read this in 5th grade and it was worth it!
Wow... I read this in 5th grade and it was worth it! And then I read it again in eigth grade... The reason i love this book so much is that i won the contest for Nintendo with the information in this book. (animal crossing pioneer) 5-0 out of 5 stars An Nsider Delight
This is ONE book that I just can't get out of my mind!This book is a must get for gamers & Nsiders (The Official On-line Nintendo Club)!4-0 out of 5 stars Excellent handbook on Nintendo's past.
Game Over is a terrific account of Nintendo's past, and is must reading for video game enthusiasts and historians.Mr. Sheff had what seemed to be unparalleled access to Nintendo's inner workings, and brought back afascinating story on a family business made good in the internationalcommunity.Unfortunately, the book falls for Nintendo's predictions forthe future (many of which were designed by Nintendo solely to drawattention away from its rivals rather than to provide insight into theirfuture business plans.)As long as the last parts of the book that attemptto chart the future course for video games and Nintendo are ignored, thebook stands as an important work in video game journalism.Read more

Subjects:  1. Business/Economics    2. Computer Industry (Economic Aspects)    3. Electronic games industry    4. History Of Specific Companies    5. Nintendo Kabushiki Kaisha    6. Nintendo video games    7. Video games    8. Business & Economics / General   


104. Adobe Acrobat 7 PDF Bible
by Wiley
Paperback (04 March, 2005)
list price: $39.99 -- our price: $26.39
(price subject to change: see help)
Isbn: 0764583786
Sales Rank: 7475
Average Customer Review: 3.0 out of 5 stars
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Reviews (8)

2-0 out of 5 stars A Comprehensive Disappointment
I don't know what's going on with this book.The prime difference between version 6 and version 7 is the inclusion of Adobe Lifecycle Designer.This book says virtually nothing on such an important area.It does little to address database connections.
1-0 out of 5 stars Useless for Designer Forms
I bought this specifically for information about using the new LiveCycle Designer application that comes with Acrobat Professional to create interactive PDF forms. All of the information in this book (Chapters 26-29) is wrong about that app--none of the dialog boxes match, or are even close, and the program doesn't work the way it's described. I'm guessing that Adobe changed it after the book was written.

1-0 out of 5 stars The Childrens Bible
A bible for the inexperienced with acrobat.. If you have never opened up the program, than I could see how this might be considered a bible.Just like any childrens bible is compared to a regular bible.
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Subjects:  1. Computer Books: General    2. Computer Graphics - Design    3. Computer Graphics - Game Programming    4. Computers    5. Computers - Desktop Publishing    6. Desktop Publishing - General    7. Electronic Publishing    8. File conversion (Computer science)    9. Portable document software    10. Computers / Computer Graphics / Design    11. Databases & data structures   


105. Tomb Raider: Legend: The Complete Official Guide
by Piggyback
Paperback (11 April, 2006)
list price: $16.99 -- our price: $11.04
(price subject to change: see help)
Isbn: 076155324X
Sales Rank: 7071
Average Customer Review: 4.5 out of 5 stars
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Reviews (4)

4-0 out of 5 stars Not quite "Comeplete"
The guide does a wonderful job of taking you through the game as well as giving you the 'secret' object locations.I would have given it a 4.5/5 if that were on option.There are some things that you must read in the game manual (the biggest one is to use the "grip" button (E on the PC version) when Lara does not have a strong grip on a ledge...if you do not you fall...always).The book shows the moves in the PS2/Xbox controls and not the PC (generally speaking).No question about it though I had used the guide in a few spots to continue the game.

5-0 out of 5 stars Tomb Raider: Legend: The Complete official guide
This will guide you through all levels and reveals all items and rewards. It's a must have!

5-0 out of 5 stars Now THIS is a Guide...A REAL Guide That is Worthy!
I own quite a few official game guides (about 15) which range everywhere from poor to excellent.While mostly all of them are of a high quality VISUALLY, not all of them are of a high quality TEXTUALLY (ie: actually help you and show / tell you things that you wouldn't know otherwise).Sometimes, they are not much more than a glorified manual with some very high-level steps (hints) to follow.
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Subjects:  1. Computer Games    2. Computers - Games    3. Games    4. Games/Puzzles    5. Video & Electronic - General    6. Games / Video & Electronic   


106. Caesar IV: Prima Official Game Guide (Prima Official Game Guides)
by Prima Games
Paperback (26 September, 2006)
list price: $19.99 -- our price: $13.59
(price subject to change: see help)
Isbn: 0761553800
Sales Rank: 19160
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Subjects:  1. Computer Games    2. Games    3. Games / Gamebooks / Crosswords    4. Games/Puzzles    5. Video & Electronic - General    6. Games / Video & Electronic   


107. Multi-Objective Optimization Using Evolutionary Algorithms
by John Wiley & Sons
Hardcover (01 February, 2001)
list price: $145.00 -- our price: $145.00
(price subject to change: see help)
Isbn: 047187339X
Sales Rank: 97217
Average Customer Review: 4.5 out of 5 stars
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Reviews (2)

4-0 out of 5 stars Great book; a must for engineers and scientists alike
Kalyanmoy Deb has put together a great summary of the state of affairs in multiobjective genetic algorithms. Should you be an engineer or a scientist involved in the optimization of any design of sizeable complexity, you should read this book and become familiar with the techniques that have evolved over the last decade into powerful methods of optimization. This book is in many many ways bridging the gap from Michalewicz's and Fogel's book ("How to solve it") to the more modern era of this field (eg late nineties up to now...). So whereas those two authors never really considered multiobjective genetic algorithms, Deb plows through with the great expertize of a (perhaps even "the") leading researcher in that domain. This is a great book of _receipes_ with the level of details necessary to make use of them. It's a "how to" book; this is the one you have cracked open on your desk while you're hard coding it all up. However, it's not very well written with the prose being very terse and basically quite unengaging. But so what! In some sense yes perhaps, but Michalewicz and Fogel made a point that one can write technical litterature that one can also read. Perhaps they went overboard... in any case, Deb's book is about algorithms so who cares about whether the book puts you to sleep and it can do that, unfortunately. Apart from the unengaging style and the paucity of depth in the examples scope, the real problem with the book is not with the book itself, it's with the field of multiobjective optimization based on evolutionary methods. It's fairly evident that there is not much of any sort of fundamental understanding available at this time in support of why evolutionary techniques do work well, and they do, sometimes... If this understanding is available, you won't find it in Deb's book. If you are like me though, you won't care all that much really so long as the techniques are efficient and presented in a way that make them useable, and that's done right... But on the whole, it's a little unsatisfying because one's left with a panoply of various techniques and ways to define operators and representations but there is no insight given on which one might be best or how to craft them to particular situations. There is a lot of so-'n-so in reference this and that did it like this and it seems to work well there, however... The reason for this state of affairs is, of course, that nobody has a real clue, yet... But that is _not_ Deb's fault and this is not why, as a user, I'm not rating his book a full 5 stars. In some sense it could be rated as high as that but I thought the presentation was rather unengaging and not with all the breath and depth it could have had. So it's a 4.5 stars perhaps... let's say... but Amazon does not let me select 4.5 stars so it's 4, this edition at least...

5-0 out of 5 stars The Reference in Evolutionary Multiobjective Optimization
This is the first complete and updated text on Multi-objective Evolutionary Algorithms(MOEAs), covering all major areas clearly, thoughtfully and thoroughly. Thanks to the development of evolutionary computation MOEAs are now a well establishedtechnique for multi-objective optimization that finds multiple effective solutions in a single run. The widely interdisciplinary interest ofengineers, scientists and mathematicians towards MOEAs has been evident during the first international conference on this topic (EMO2001,Zurich). The book is extremely useful for researchers working on multi-objective optimization in all branches of engineering and sciences, that will find a complete description of all available methodologies, starting from a detailed description and criticism of classical methods, towards a deep treating of the most advanced evolutionary techniques. Moreover several analytical test cases are given, covering all difficulties a MOEA encounters when converging towards the Pareto Optimal front. This set of test problems, together with several performance measurement parameters are essential when testing a new strategy before its application to a real-world problem. Despite the detail in advanced topics, Deb's book may be also used as a reference-book for a post-graduate course thanks tothe scholarly coverage of basic arguments.As a final remark I strongly suggest everyone working on evolutionary computation and optimization to keep this book on the desk. ... Read more

Subjects:  1. Algorithms (Computer Programming)    2. Applied    3. Evolutionary programming (Comp    4. Evolutionary programming (Computer science)    5. Game Theory    6. Linear Programming    7. Mathematical optimization    8. Mathematics    9. Multiple criteria decision mak    10. Multiple criteria decision making    11. Optimization (Mathematical Theory)    12. Programming - Algorithms    13. Programming - General    14. Science/Mathematics    15. Applied mathematics    16. Computers-Programming - Algorithms    17. Evolution    18. Mathematics / Applied    19. Mathematics-Game Theory    20. Optimization   


108. Prince of Persia(R): Warrior Within Official Strategy Guide (Official Strategy Guides (Bradygames))
by Brady Games
Paperback (30 November, 2004)
list price: $15.99 -- our price: $10.87
(price subject to change: see help)
Isbn: 0744004829
Sales Rank: 127417
Average Customer Review: 4.5 out of 5 stars
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Reviews (3)

5-0 out of 5 stars First review on game related product.
Though I purchased this strategy guide, I haven't yet utilized it. My process for purchasing any game or guide is subscribing to game magazines and reading the reviews for the game. Also, if I can get a demo for the game this helps a great deal in getting a feel for it--(control scheme). Purchasing a guide is helpful only if I get stuck in the game. Its more economical than calling a help/support/cheat number. I do hope this is a valid review and is useful to whomever reads it.

4-0 out of 5 stars Quite Helpful
This book has gotten me through some confusing situations in the game. My feeling of accomplishment doesn't come from figuring out how to do something - it comes from actually being able to do it! One of the frustrations I have is that the guide is written so that it's not specific to a system, so you have to know the generic names of the control buttons. This is not a criticism of the product, just a fact when a game can be played on different delivery systems. I would like some of the pictures to be larger and clearer - I need the visual aids to help me along. Overall, without this book, I would have been stuck early in the game and stopped playing.

5-0 out of 5 stars Simply the Best
I have been using Prima strategy guides for years now. They are quite frankly simply the best.They are easy to read and follow. I like to use them only if I get in a jam and have no idea how to get around it! POP: Warrior Within is a fun excellent game, and I would reccomend it to anybody. ... Read more

Subjects:  1. Computer Books: General    2. Computers - Games    3. Games    4. Games/Puzzles    5. Video & Electronic - General    6. Video & Electronic - Microsoft Xbox    7. Video & Electronic - Nintendo Gamecube    8. Video & Electronic - Sony PlayStation 2    9. Games / Video & Electronic   


109. Harvest Moon Magical Melody & Harvest Moon Official Strategy Guide (Official Strategy Guides (Bradygames))
by BRADY GAMES
Paperback (23 March, 2006)
list price: $15.99 -- our price: $10.87
(price subject to change: see help)
Isbn: 0744007534
Sales Rank: 16663
Average Customer Review: 3.5 out of 5 stars
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Reviews (3)

5-0 out of 5 stars WONDERFUL
This book is very good. It tells about all of the items in the game and how much u can get if you ship them. It also includes all of the recipes for cooking, over 200! The map in this game is 100% correct(the other person just cant read one!)To sum it all up this book talks about tolls, fishing, mining, farming, caring for animals, selling, making friends and get a spouse. It also includes maps. Plus it covers Harvest Moon: DS. THIS BOOK ROCKS

5-0 out of 5 stars All you info you need for Harvest Moon-MM & Harvest Moon DS
I just received my Harvest Moon-MM guide on Friday and it has everything you need to know. If you're just starting out, this guide will tell you how to plant, ways to make money, expand your house, and so much more. The reviewer before me said the map is wrong, that some areas are not what they should be. The map in my guide is 100% correct. She probably doesn't have basic reading skills. If youhave the money, buy this guide. I find it easier and convenient referring to the guide, rather than going online and getting info. What's a little over$10.00 going to do? Buy this guide today.

1-0 out of 5 stars A Huge Disappointment
I absolutely adore Harvest Moon and have bought every single game released.Imagine my delight when I learned that, for the first time since Harvest Moon: Back to Nature, there would be a strategy guide.So, of course, I hurried out to buy it.
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Subjects:  1. Computer Books: General    2. Computer Graphics - Game Programming    3. Computers    4. Computers - Games    5. Role Playing & Fantasy - General    6. Video & Electronic - Nintendo    7. Video & Electronic - Nintendo Gamecube    8. Computer games    9. Games / Video & Electronic   


110. Programming a Multiplayer FPS in DirectX (Game Development Series)
by Charles River Media
Paperback (20 December, 2004)
list price: $49.95 -- our price: $32.97
(price subject to change: see help)
Isbn: 1584503637
Sales Rank: 73747
Average Customer Review: 4.5 out of 5 stars
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Reviews (12)

1-0 out of 5 stars Man does this book suck!
This book is terrible! You read through the whole thing, and you don't even learn anything!
4-0 out of 5 stars Good but not perfect
This book gives the reader a good general understanding of how networked gameprogramming works, and also a good bit of information about the internals of a complete game engine. The downside about this book is that it uses mixed hardware/software vertex processing which results in noncompatable programs with my laptop, however, if you change that to only software and recompile every demo then it works greate (A setting in CreateDevice()...), but slow (on my laptop...),, the occlusion checks ain't the best, and the partitioning on load is slow,, slow as in - you cant augment the code for profiling or it will be runnig for more then 15 minutes on a 1.03GHz laptop... ("more then" due to the fact that i aborted it....) and the use of 3DsMAX files as levelmodels... and the occlusions based not on the real environement but on objects placed in the scene.. (invisible...)...
5-0 out of 5 stars A perfect book for beginners/intermediate level programmers
This is a PERFECT book for intermediate level programmers that have a decent
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Subjects:  1. C++ (Computer program language    2. C++ (Computer program language)    3. Computer Books: General    4. Computer Graphics - Game Programming    5. Computer games    6. Computers    7. Computers - Languages / Programming    8. DirectX    9. Programming    10. Programming Languages - C++    11. Video & Electronic - First-Person Combat Games    12. Video & Electronic - General    13. Art / Graphic Arts    14. Computer Programming   


111. Video Poker: Optimum Play
by Conjelco
Paperback (August, 2004)
list price: $19.95 -- our price: $13.57
(price subject to change: see help)
Isbn: 1886070202
Sales Rank: 197871
Average Customer Review: 4.5 out of 5 stars
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Reviews (11)

5-0 out of 5 stars Mastering Video Poker is not easy !
This is an excellent book.It details the steps necessary to become an expert player, a professional player of Video Poker.
5-0 out of 5 stars First-Rate Tutorial/Reference

3-0 out of 5 stars Book has good info but tough read.
The book has really good information.The problem is that is painfully boring to slog through.I have noticed an improvement in my VP playing.I am playing longer and not losing as much still in search of that magical royal.Read more

Subjects:  1. Card Games - Poker    2. Games    3. Games / Gamebooks / Crosswords    4. Games/Puzzles    5. Video & Electronic - General   


112. Essential Lightwave 3D 8 (Book w/ CD-ROM)
by Wordware Publishing, Inc.
Paperback (February, 2005)
list price: $44.95 -- our price: $29.67
(price subject to change: see help)
Isbn: 1556220820
Sales Rank: 204980
Average Customer Review: 4.5 out of 5 stars
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Reviews (6)

4-0 out of 5 stars great for beginners
With no experience in 3D modeling, this book helped me get started. It showed me the best way to use the tools in Lightwave as well as some concepts behind modeling\animating. Now I am modeling cars, places, people, and doing some light animation.
5-0 out of 5 stars Awesome!!!
This book came just in time when i needed it!! It is in great quality, REALLY helpful book! This book is one of those beginner books.

5-0 out of 5 stars Good
Good delivery ... took longer than expected, but not longer than the 14 business days ... Read more

Subjects:  1. Computer Animation    2. Computer Books: General    3. Computer Graphics - 3D Studio    4. Computer graphics    5. Computers - Games    6. Games    7. Games/Puzzles    8. LightWave 3D    9. Video & Electronic - General    10. Computers / Entertainment & Games / General    11. Image processing: computer animation   


113. Game Programming Gems (Game Programming Gems Series)
by Charles River Media
Hardcover (August, 2000)
list price: $69.95 -- our price: $44.07
(price subject to change: see help)
Isbn: 1584500492
Average Customer Review: 4.5 out of 5 stars
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Editorial Review

Aimed at the working (or aspiring) Visual C/C++ game programmer, Read more

Reviews (36)

5-0 out of 5 stars First book of many...
I have been reading this series since this first book.I am about to purchase Game Programming Gems 5 because each book has given me so much incite to the many elements of game programming.You could easily take every one of these tips and gems and implement them not only in games but many systems that require optimization, graphics or sound programming.
5-0 out of 5 stars Throw your other books away.
I swear, this series is like programming crack. Succinct, no extra "learning how to program" garbage, no extra commentary.Code. That works. Well. Quickly.

4-0 out of 5 stars Very useful.
I've found this book to be very useful in game programming.The variety of articles an concepts covered is very vast.In fact, that is probably the cause for its only (in my opinion) shortcomming - that many of the articles aren't long or complete enough.An excellent book if you're looking for an introduction to many different concepts. ... Read more

Subjects:  1. Computer Books And Software    2. Computer Graphics - Game Programming    3. Computer Graphics - General    4. Computers    5. Computers - Languages / Programming    6. Microcomputer Graphics    7. Programming - Software Development    8. Video & Electronic - General    9. Art / Graphic Arts    10. Computer Graphics, Animation    11. Computer Programming    12. Computer games   


114. What Video Games Have to Teach Us About Learning and Literacy
by Palgrave MacMillan
Paperback (May, 2004)
list price: $15.95 -- our price: $10.85
(price subject to change: see help)
Isbn: 1403965382
Sales Rank: 17715
Average Customer Review: 4.0 out of 5 stars
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Reviews (22)

4-0 out of 5 stars Insightful discussion of a complex social text
James Paul Gee, a pre-eminant researcher into video games and their relationship to education and learning, offers a clear and insightful discussion as to the educational potential of video games.His opening statement that he will even look for the positives in violent video games, lays the groundwork for his enthusiastic praise of these textual forms.His discussion of identity, community and the social nature of knowledge, opens up a wide variety of connections with other theories and approaches that see learning and literacy as intimately linked to human social experience.The nature of video games as cultural texts is what enables them to be such rich resources for learning.Drawn from his own experiences and those of many young people, this critical engagement with the debates surrounding video games, is essential reading for anyone reading or researching in areas of educational innovation.

4-0 out of 5 stars we aren't all videots
This a remarkably approachable book despite being written by an academic. Mr. Gee does an excellent job of exploring the role of video games in the lives of contemporary people. He explains succinctly how learning principles from video games can be applied to learning.
5-0 out of 5 stars A Must
I think this is the best book till now in this specific game culture subjetc. There is no recipe in here, but there are lots of ingredients for game designers and educators can understand about this specific top.
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Subjects:  1. Aims & Objectives    2. Computers - General Information    3. Education    4. Educational Policy & Reform    5. Social Aspects - Human-Computer Interaction    6. Video & Electronic - General    7. Computer games    8. Educational psychology   


115. Innovation Games: Creating Breakthrough Products Through Collaborative Play
by Addison-Wesley Professional
Paperback (28 August, 2006)
list price: $29.99 -- our price: $29.99
(price subject to change: see help)
Isbn: 0321437292
Sales Rank: 33934
Average Customer Review: 5.0 out of 5 stars
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Reviews (6)

5-0 out of 5 stars Practical guide for facilitating creative brainstorming
There is a fundamental problem with going out to customers and asking them "what would you like to see in the next product?" Henry Ford once said - "If I had asked people what they wanted, they would have said faster horses." As most of us will not be able to pay off their mortgage by creating faster horses, we need better ways to capture customer needs and desires. This is where Innovation Games comes in.
5-0 out of 5 stars Gain insight into what your customers are thinking
This is a really fantastic book!The format is easy to follow with the reason behind why these games work explained to the reader, followed by a detailed explanation of how to run each game.These games offer a unique way to gain insight into what motivates your customers so that you can enhance your product, change it or even create new products and hopefully gain a larger market share.I have found that using these games have brought insight into my business that we have been unable to achieve up to this point.Not only is valuable insight revealed, customers really like playing the games.
5-0 out of 5 stars Product requirements elictation the collaborative and inventive way!
Luke has created a handbook useful to product managers, business analysts, project leads and team/project facilitators. I've found these techniques -- collaborative play -- essential for discovery and invention as well as useful to the hard analysis of what products //really// need to provide customers.
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Subjects:  1. Computer Books: General    2. Computers    3. Computers - Languages / Programming    4. Games    5. New products    6. Production management    7. Programming - General    8. Programming - Software Development    9. Project Management    10. Video & Electronic - General    11. Computers / Programming / General    12. Research & development management   


116. Macromedia Fireworks 8: Training from the Source
by Macromedia Press
Paperback (29 September, 2005)
list price: $44.99 -- our price: $29.69
(price subject to change: see help)
Isbn: 0321335910
Sales Rank: 12432
Average Customer Review: 3.5 out of 5 stars
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Reviews (7)

2-0 out of 5 stars Good for beginers not advanced uses
I was hoping this would cover the advanced features of fireworks, but this is clearly not the point. Masking, for example, is barely touched. Compositing hardly at all. I was really dissapointed as it does not help with the great features that set fireworks 8 apart from other graphics programs for the web. I think the online help is actually more helpful and useful.
4-0 out of 5 stars Good book for beginners!
If you know NOTHING about Fireworks this is the book to have as it guides you through the most basic of tools that Fireworks has.Nothing in depth but given the small size of the book I would expect that!Easy to follow along!

4-0 out of 5 stars great book for novice-to-advanced beginners
PRO:
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Subjects:  1. Computer Books: General    2. Computer Graphics - Design    3. Computer Graphics - Game Programming    4. Computers    5. Computers - Other Applications    6. Computers / Computer Graphics / Design    7. Image processing    8. Multimedia   


117. Guild Wars: Prima Official Game Guide (Prima Official Game Guides)
by Prima Games
Paperback (07 June, 2005)
list price: $19.99
Isbn: 0761548904
Sales Rank: 166601
Average Customer Review: 3.5 out of 5 stars
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Reviews (20)

1-0 out of 5 stars Absolute garbage!
This is by far the worst 'strategy guide' I have ever encountered. It was out of date before the game was even released, with much of its information seemingly taken from the game's beta testing. It has at the most 10 pages worth of accurate information, and you'll have to figure out which parts of the book are accurate for yourself.
3-0 out of 5 stars Guild Wars: Game Guide
Is very helpful, but there is a lot missing, and it's hard to find what you're looking for in the book as opposed to the game...The maps are very helpful when you can find the one that applys to the game... I'd like to see an updated version of this book, I would definitely purchase it!!!

4-0 out of 5 stars Guild wars official guide
I think the book is great with a lot of good info ... Read more

Subjects:  1. Computer Books: General    2. Computer Games    3. Computers - Games    4. Games    5. Games/Puzzles    6. Video & Electronic - General    7. Games / Video & Electronic   


118. Photoshop Fine Art Effects Cookbook: 62 Easy-To-Follow Recipes for Creating the Classic Styles of Great Artists & Photographers (O'Reilly Digital Studio)
by O'Reilly Media
Paperback (21 February, 2006)
list price: $29.99 -- our price: $19.79
(price subject to change: see help)
Isbn: 0596100620
Sales Rank: 13628
Average Customer Review: 4.0 out of 5 stars
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Features

  • Illustrated

Reviews (6)

5-0 out of 5 stars Great recipes, easy steps, wonderful results.
This book puts you on the fast track to grafting the styles of famous artists into your own work through more than five dozen easy-to-follow recipes. Not surprisingly, you'll find yourself learning more than you originally expected to about Photoshop.

2-0 out of 5 stars not-so-fast ...
Earlier this year I reviewed what many will see as the companion volume to this book ("Photoshop Blending Modes Cookbook for Digital Photographers"), written by the same author. Unfortunately, the newer publication is less useful. It seems to have been written on a pretext that it's clever to be able to duplicate what traditional artists can do. This seems - from my own personal viewpoint - to be greatly undervaluing the power of Photoshop (and similar software). Practitioners of digital fine art should (really, constructively) be looking to explore what the principles of prior and traditional art can mean within a new domain.
5-0 out of 5 stars Excellent!
Wonderful effects for the artistically inclined.The recipes in this book truly are easy to reproduce.You can apply these techniques to any of your digital photos. ... Read more

Subjects:  1. Computer Books: General    2. Computer Graphics - Design    3. Computer Graphics - Game Programming    4. Computers    5. Computers - Other Applications    6. Operating Systems - Macintosh    7. Operating Systems - Windows    8. Computers / Computer Graphics / Design    9. Computers / Other Applications    10. Computers/Operating Systems - Macintosh    11. Computers/Operating Systems - Windows    12. Digital techniques    13. Image processing    14. Photography    15. photoshop, adobe, digital photography, digital effects, photoshop effects, artistic forgery, artistic effects, daguerreotypes, calotypes, tintypes, pre-raphaelites, muybrudge, stieglitz, man ray, lissitzky, paul strand, edward weston, walker evens, dorothea lange, answel adams, bill brandt, henri cartier-bresson, brassai, cecil beaton, yousuf karsh, irving penn, arnold newman, angus mcbean, ernst haas, les krims, don mccullin, jerry uelsmann, david bailey, robert mapplethorpe, annie liebowitz, david hockney, sebastiao salgado, martin parr, mick kent, mantegna, da vinci, durer, caravaggio, el greco, rembrandt, vermeer, turner, caspar david friedrich, impressionism, seurat, van gogh, gauguin, cezanne, whistler, munch, hokusai, chagall, modigliani, picasso, futurists, salvador dali, hopper, o'keefe, grant wood, diego rivera, warhol, lichtenstein   


119. Pokemon Ruby & Sapphire: Prima's Official Strategy Guide (Prima's Official Strategy Guides)
by Prima Games
Paperback (25 March, 2003)
list price: $14.99 -- our price: $10.19
(price subject to change: see help)
Isbn: 0761542566
Sales Rank: 16225
Average Customer Review: 4.0 out of 5 stars
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Reviews (42)

5-0 out of 5 stars A Pokemon Fan's Dream Come True
My daughter love the whole Pokemon genre, and especially enjoys the GameBoy Pokemon games.She has poured through this book many times already and just loved it.I highly recommend it.

5-0 out of 5 stars Decent
This book is good for a quick walkthrough reference. It's simple to use and does its job well. If you need help with Ruby or Sapphire, I'd recommend picking this up!

3-0 out of 5 stars Not too good, but a few mistakes.
Mostly good, but a couple of mistakes. They called Rock-types EARTH Types!, Not the best guide, but Nintendo Power is better! ... Read more

Subjects:  1. Computer Books: General    2. Computers - Games    3. Games    4. Video & Electronic - General    5. Video & Electronic - Nintendo    6. Games / Video & Electronic   


120. Adobe InDesign CS2 Bible
by Visual
Paperback (06 May, 2005)
list price: $44.99 -- our price: $29.69
(price subject to change: see help)
Isbn: 0764588125
Sales Rank: 38912
Average Customer Review: 3.5 out of 5 stars
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Reviews (8)

5-0 out of 5 stars Excellent!
The bible all InDesign users should have in their bookshelves. The best reference and recommended book for those who want to learn everything about InDesign in clear and complete explanation. Ask, and this bible would have answers.

5-0 out of 5 stars Good book
This book has everything you need to know about InDesign. I'm not a beginner at InDesign so I am pleased that this book doesn't treat the reader like one.

3-0 out of 5 stars Moderately Satisfied
This book is very helpful in some cases, but not when I wanted deep information concerning numerous features. I do not regret purchasing the book, but I wish it truly was a Bible. ... Read more

Subjects:  1. Adobe InDesign    2. Computer Books: General    3. Computer Graphics - Design    4. Computer Graphics - Game Programming    5. Computers    6. Computers - Other Applications    7. Desktop Publishing - General    8. Desktop publishing    9. Computers / Computer Graphics / Design    10. Desktop publishing software   


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