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$15.60
1. Play Money: Or, How I Quit My
$69.95
2. Interaction Design
$136.00
3. Frontiers of Human-Centred Computing,
$11.53
4. The Inmates Are Running the Asylum:
$68.00
5. User and Task Analysis for Interface
$34.95
6. A Practical Guide to Usability
$32.99
7. Designing Virtual Worlds
$31.96
8. Programming Challenges
$19.14
9. Synthetic Worlds: The Business
$59.95
10. Usability Engineering: Scenario-Based
$58.46
11. Virtual Machines: Versatile Platforms
$34.99
12. The Humane Interface: New Directions
$38.69
13. Voice User Interface Design
14. Designing the User Interface
15. Information Visualization
16. The Essential Guide to User Interface
17. Inside trueSpace (Inside)
$164.00
18. Humane Interfaces (Human Factors
19. Networked Virtual Environments:
$34.99
20. The Elements of User Interface

1. Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
by Basic Books
Hardcover (28 June, 2006)
list price: $24.00 -- our price: $15.60
(price subject to change: see help)
Isbn: 0465015352
Sales Rank: 4577
Average Customer Review: 4.5 out of 5 stars
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Reviews (7)

5-0 out of 5 stars Not just a successful start up story
Philosophy, international labor, high tech, economics, globalization, the internet and virtual universes are all neatly wrapped together in this book.It is a very successful telling by Mr. Dibbell of what is going on right now...not just in the MMO world but in many aspects of society.It was so fascinating for me to read.He did not hype up the metaverse phenomenon.But, he did make it a bit less complicated.You really get the message that what is currently undergoing is not trivial and has serious implications to how we all live our lives.Play versus work, the lines are getting more blurry.But, it might not necessarily be a bad thing.If "Liar's Poker" is the must read for the financial markets, "Play Money" should definitely be the counterpart for virtual economies.

3-0 out of 5 stars Patchy
This book is well-written (mostly) and a good look at an interesting subject.However, the author seems not to trust his own subject, since he constantly moves away from the interesting part of the book (the story of how the strange market in imaginary goods works) in order to pad the book out with boring digressions on watching his daughter play, or even more boring half-baked essays on What It All Means (no surprise that the author is a contributor to Wired magazine.)Still, if you read the reporting parts, which are good,and skip over the self-indulgent, meandering attempts at philosophy, which are not, you'll learn a lot and enjoy yourself.

5-0 out of 5 stars Making Hay
Play money is a fantastic read.It pulls you into its tale of Internet adventure and doesn't let go until the final word.I loved its refusal to separate the author's exploration of internet games, and his meditation on the economies they've generated, from the events of his off-line life -- child care, depresssion, marital break-up.Like a teenager, he starts out killing lizardmen in the fabulous realm of Ultima Online and ends up selling enchanted swords, pieces of gold, and miraculous suits of armor for a living.A real living, not a virtual one. (Is this play or is it work is the question.) The race to see if he can meet a deadline proving that he can earn more selling magic weapons and gold pieces than he can at his day job keeps the pages turning, and the painful -- and sometimes joyful -- unfolding of events in his actual life is riveting.
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Subjects:  1. Biography / Autobiography    2. Business    3. Business & Economics    4. Business/Economics    5. E-Commerce - General    6. Economic aspects    7. Electronic commerce    8. Fantasy games    9. History - General History    10. Modern - General    11. Sales    12. Video & Electronic - General    13. Virtual Reality    14. Investment & securities   


2. Interaction Design
by Wiley
Paperback (17 January, 2002)
list price: $69.95 -- our price: $69.95
(price subject to change: see help)
Isbn: 0471492787
Sales Rank: 51656
Average Customer Review: 3.5 out of 5 stars
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Reviews (9)

1-0 out of 5 stars Interaction Design
The majority of this book is from the thoughts and findings of other authors.Nothing orignal.Books is difficult to read and often does a poor job of explaining topics clearly.Currently using this book as a text book for a class and have to believe there is a better choice out there.

3-0 out of 5 stars Adequate but not great
I have used this text for a year and half, for three instances of the same course (upper division undergrad).Good: 1. Each chapter is about a week's work, so it fits the schedule nicely; 2. Each chapter has "activities", "summary", and "assignments" which I find very useful when making assignments; 3. Lots of illustrations; 4. Interviews with professionals in the field are added at the end of each chapter -- this adds another dimension to the "textbook" aspects of the book; 5. Cartoons here and there. Could be improved: the quality of some of the illustrations -- some of them are photos that are dark and hard to make out.Some look like they came from the 1950s -- I am not sure how that is possible in a book published in 2002, but that's what it looks like to me.Still, the text is "nicely illustrated".The thing that stops this from being a "great" text is the quality of the writing and presentation of ideas.The writing is too simplistic.A "great" text finds ways to express things in a succinct manner, summarizing key ideas.Instead, this book tends to be wordy in many places, and lacks an effective organization of ideas.Finally, the text is starting to appear "dated", but few textbooks can withstand the breakneck speed of change in this area.That said, no student has complained (to me) about the text (but neither have they praised it).And, I have not been able to find a better text.

5-0 out of 5 stars Excellent Course Text for HCI students
The breath and depth of this text truly embodies the necessary content for beginning HCI students in an undergraduate and graduate program. I've successfully used this text every semester with my students since its inception. The author's perspective of the discipline accurately reflects an increasing trend in HCI education that places less emphasis on computing and more on designing products to enhance human communication based on the social sciences. It is organized to provide an instructor a way to pick and choose selected chapters or proceed sequentially. Each chapter is multi-dimensional in its approach to provide an array of content that includes both theory and practice. I highly recommend it. ... Read more

Subjects:  1. Artificial Intelligence - General    2. Computer Books: General    3. Computers    4. Computers - General Information    5. Human-Computer Interaction    6. Interactive & Multimedia    7. Science/Mathematics    8. Technical Writing    9. Virtual Reality    10. Computer Communications & Networking    11. General Theory of Computing    12. Technology / Technical Writing   


3. Frontiers of Human-Centred Computing, Online Communities and Virtual Environments
by Springer
Hardcover (31 March, 2001)
list price: $160.00 -- our price: $136.00
(price subject to change: see help)
Isbn: 1852332387
Sales Rank: 516585
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Subjects:  1. Computer Books: General    2. Computer Graphics - General    3. Computers    4. Computers - General Information    5. Human-Computer Interaction    6. Interactive & Multimedia    7. Social Aspects - Human-Computer Interaction    8. User Interface    9. User Interfaces    10. Virtual Reality    11. Computers / Computer Science    12. Digital Media    13. Digital special effects.   


4. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition)
Paperback (24 February, 2004)
list price: $16.95 -- our price: $11.53
(price subject to change: see help)
Isbn: 0672326140
Average Customer Review: 4.0 out of 5 stars
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Editorial Review

The recurring metaphor in Read more

Reviews (124)

1-0 out of 5 stars Author is out of touch
I'm sorry to report that Alan Cooper appears to be years out of touch with the software industry.He lobbies for a new 'interaction design' class of professionals working toward designing how the user sees the system - but the industry started doing these things a good 15-20 years ago.Also, he assertions that "in software, typically nothing is visible until it is done" is just plain wrong today; 20 years ago that was true but the software industry today uses storyboards, paper usability reviews, UI mockups, prototypes, etc all with the intent of designing a user friendly interface before the first line of code is written.He starts off with flawed assumptions and ignorance and goes downhill from there.
5-0 out of 5 stars A must read for IT developers, designers and managers
Cooper's observations are right on. Many books on interaction design deal mainly with design examples and methods. "Inmates" has some of that, but the best part focuses on IT business culture, and the obstacles it poses for creating usable and desirable software and websites. It's a passionate, eloquent, 'non-sugar coated' manifesto for software that doesn't make people feel stupid, and what's needed to make that happen.
1-0 out of 5 stars He quoted Parkinson's law
From the book: "Managers know that software development follows Parkinson's Law: Work will expand to fill the time alloted to it." This is such an outdated idea and method for managers to deal with software engineers the rest of the book was tainted for me by his obvious distain for software engineers. Only the worst kind of un-trusting manager would assume that his engineers will naturally drag their feet if the schedule allows it.
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Subjects:  1. Computer Books: General    2. Computers    3. Computers - General Information    4. Consumers    5. Effect of technological innovations on    6. Human-Computer Interaction    7. Social Aspects - Human-Computer Interaction    8. User Interface    9. User Interfaces    10. User interfaces (Computer systems)    11. Virtual Reality    12. Computers / Social Aspects / General    13. Impact of computing & IT on society   


5. User and Task Analysis for Interface Design
by Wiley
Hardcover (09 February, 1998)
list price: $80.00 -- our price: $68.00
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Isbn: 0471178314
Sales Rank: 118697
Average Customer Review: 4.5 out of 5 stars
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Reviews (11)

2-0 out of 5 stars It's about communication not design
This book does not cover design of the interface well at all.5-0 out of 5 stars Excellent Practicle tips
This book was the best out of several others that I have read realted to usability engineering or UCD. It had several practical examples and stories attached to each topic. Its excellent for starter as well as proffesionals who are working at companies and have to justify several things. Several formates for reports and other resources are available for conducting a good Users and Task Analysis. More so its really easy and interesting to read with all the stories and the diagrams.

5-0 out of 5 stars Read it before you need it.
If there is one strong message in this book, it is: Go talk to the people who will use your product. It's an important message. Software designers and writers spend too much time with each other developing clever tricks, while the poor user, often left to self-train with a poorly written manual, gives up in frustration. The authors follow their own advice--in addition to telling you how to conduct a site visit to the end users, there are clear instructions (based on experience) on planning a visit, structuring questions, how to make the site visit useful for both the analyzers and the users, and figuring out what the user said and what it means about the product.There are reminders about release forms and examples of the forms themselves.Case studies help make the points clear and undestandable. A thoroughly readable book in clear and simple language that can be started anywhere for quick help, or read cover to cover for a complete course. ... Read more

Subjects:  1. Computer Books: General    2. Computers    3. Computers - Languages / Programming    4. Programming - Software Development    5. Programming - Systems Analysis & Design    6. Programming Languages - General    7. User Interface    8. User interfaces (Computer syst    9. User interfaces (Computer systems)    10. Virtual Reality    11. Calculus & mathematical analysis    12. Computers / User Interfaces    13. Human-computer interaction   


6. A Practical Guide to Usability Testing
by Intellect, Ltd (UK)
Paperback (01 October, 1999)
list price: $34.95 -- our price: $34.95
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Isbn: 1841500208
Sales Rank: 181722
Average Customer Review: 5.0 out of 5 stars
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Reviews (4)

5-0 out of 5 stars A classic
This is a classic in the field, written by two highly-respected usability specialists. I was fortunate to read it as one of the textbooks in a class on usability testing taught by Dr. Dumas. It is a very practical book, covering planning, testing, and reporting the results. The strengths and weaknesses of usability testing are discussed, and there is some information about other usability evaluation methods and basic design principles.5-0 out of 5 stars necessary reading
This is required reading for usability professionals. It's a detailed look at testing, covering everything from test plans and lab construction to data analysis and how to handle unqualified testers who slip through the screening process. It covers lower-budget tests in addition to full-scale ones. It's clear that Dumas and Redish have loads of experience, and they're not shy about sharing it.5-0 out of 5 stars Insightful, Useful, and Usable - The Best Usability Book
This is a step-by-step quide with checklists, offering insight into everystage of usability testing.It should help any software developmentproject produce more usable software (assuming the developers are willingto make changes based on the results of testing).Read more

Subjects:  1. Computer Books: General    2. Computer Science    3. Computers    4. Computers - General Information    5. General    6. Human-Computer Interaction    7. Virtual Reality    8. Applications of Computing    9. Computer Programming   


7. Designing Virtual Worlds
by New Riders Games
Paperback (15 July, 2003)
list price: $49.99 -- our price: $32.99
(price subject to change: see help)
Isbn: 0131018167
Sales Rank: 99753
Average Customer Review: 5.0 out of 5 stars
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Reviews (9)

5-0 out of 5 stars Game theory and design? This is the book you've been looking for!
You're getting it straight from the horse's mouth since this book is written by the grandfather of the modern MMORPG.
5-0 out of 5 stars Guide to the philosophyand strategy of designing virtual worlds
To begin with, this book is not a programming book. There is no code, no discussion of VRML, MPEG-4, or X3D. Instead, this book stands back and takes a "big picture" look at the design of a virtual world from the viewpoint of systems engineering, social engineering, philosophy, history, and psychology. Ethical considerations are even tossed in for good measure.
5-0 out of 5 stars Serious book on Serious fun
I would have to say that Dr. Bartle's book on game design is one book on a tiny bookshelf about the width of a loaf of bread that is worth reading - and this one is worth more than the rest of the shelf combined.
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Subjects:  1. Computer Books: General    2. Computer Books: Languages    3. Computer Graphics - Game Programming    4. Computer Programming    5. Computer games    6. Computers    7. Computers - Languages / Programming    8. Design    9. Human-computer interaction    10. Programming    11. Programming - General    12. Programming Languages - General    13. Virtual Reality    14. Computers / Computer Graphics / Game Programming    15. Programming languages    16. Software engineering   


8. Programming Challenges
by Springer
Paperback (12 May, 2003)
list price: $39.95 -- our price: $31.96
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Isbn: 0387001638
Sales Rank: 103250
Average Customer Review: 4.0 out of 5 stars
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Reviews (12)

4-0 out of 5 stars nice collection
Very nice collection of programming challenges and very well presented.
5-0 out of 5 stars Recommended to practical people
I must say that I bought this book together with "The Algorithm Design Manual" and I'm very satisfied. The problems presented here are challenging for a large category of people interested in algorithm designs and are really well selected from thousands of possible problems.
4-0 out of 5 stars Mostly Helpfull
This book provides programming challenges from UVa in a topical manner which is a nice way to study certain topics, it provides some helpfull hints on the challenges. The only shortcommings come in the preparation to the programming challenges, I felt they were rushed and not very complete, true you could easily write a couple thousand pages on the topics covered, but I thought there should at least be a complete algorithm breakdowns to the problems presented, I'm not talking about code, but at least some approaches. Example, in chapter 2 there is a 5 page (plus or minus) introduction to containers (mainly stacks) and then several challenging problems that didn't neccesarily require the review the book just presented. For the most part this is a very helpfull book when I was preparing for the ICPC, but could have been a little better.
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Subjects:  1. Computer Books: General    2. Computer Science    3. Computer programming    4. Computers    5. Computers - Languages / Programming    6. Logic Design    7. Programming - General    8. Virtual Reality    9. Computers / Programming / General   


9. Synthetic Worlds: The Business and Culture of Online Games
by University Of Chicago Press
Hardcover (13 November, 2005)
list price: $29.00 -- our price: $19.14
(price subject to change: see help)
Isbn: 0226096262
Sales Rank: 8996
Average Customer Review: 4.5 out of 5 stars
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Reviews (8)

5-0 out of 5 stars a book by an economist has no right to be this readable!
a fascinating look into the "big picture" of online gaming worlds. as a WoW player, it made me think a great deal about how the game is actually structured as a society, and how economics can explain this structure. The book is a bit more speculative when it verges outside of the concerns of economics into politics but this doesn't detract. Castronova's an engaging writer and not at all afflicted with "academese"

4-0 out of 5 stars A lot of food for thought
Edward Castronova raises a lot of interesting issues surrounding online synthetic worlds, including topics like "Why hasn't a virtual government spontaneously arisen in online games?"He also lays out a very clear primer on synthetic world technology -- especially for the skeptical person who might typically dismiss online virtual worlds as a "mere game."
5-0 out of 5 stars Quite a revelation
I read this book, not having much experience in virtual gaming, and found this book to be quie a revelation.There's so much going on in this world behind the scenes that it's scary and fascinating at the same time. I recommend this book for anyone who is already into this sort of thing, as well as for those who are curious about what computer technology is doing to change the way we live. ... Read more

Subjects:  1. Computer Books: General    2. Computers    3. Computers - General Information    4. Economic aspects    5. General    6. Internet games    7. Social aspects    8. Video & Electronic - General    9. Virtual Reality    10. Computer games    11. Computers / Virtual Reality    12. Cultural studies    13. Economics   


10. Usability Engineering: Scenario-Based Development of Human Computer Interaction (The Morgan Kaufmann Series in Interactive Technologies)
by Morgan Kaufmann
Hardcover (15 October, 2001)
list price: $59.95 -- our price: $59.95
(price subject to change: see help)
Isbn: 1558607129
Sales Rank: 403833
Average Customer Review: 2.5 out of 5 stars
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Reviews (2)

1-0 out of 5 stars Horribly Dry and Boring with Little to Recommend
Man, where do I start? I was actually looking forward to a college class on designing easy-to-use computer applications. Boy did I not get what I was looking for, in large part due to this book.4-0 out of 5 stars Very well organized
This book is a good reference in many points of the usability process - evaluation, design, and testing. The authors organize chapters in a very structured way that the content is very digestible. At 448 pages, the book isn't meant to be read in a single session, but again, it's a great reference.Read more

Subjects:  1. Computer Books: General    2. Computer Engineering    3. Computers    4. Computers - General Information    5. Human-Computer Interaction    6. Social Aspects - Human-Computer Interaction    7. User Interface    8. User Interfaces    9. Virtual Reality    10. Computers / Programming / Software Development   


11. Virtual Machines: Versatile Platforms for Systems and Processes (The Morgan Kaufmann Series in Computer Architecture and Design)
by Morgan Kaufmann
Hardcover (03 June, 2005)
list price: $64.95 -- our price: $58.46
(price subject to change: see help)
Isbn: 1558609105
Sales Rank: 318804
Average Customer Review: 4.5 out of 5 stars
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Reviews (2)

5-0 out of 5 stars Perfect introduction to moder virtual machine implementation techniques
Virtual machines and virtualization are a hot topics in the IT industry today. This is a perfect book and a very good introduction to the topic if you consider programming your own virtual machine. This is also a good introduction for you want to understant the techology behind modern virtual machines. I have a few virtual machine related books in my self and this is the best general introduction to virtual machines. The book deals with practical problems related to implementing your own virtual machine and improving its performance.
4-0 out of 5 stars nice abstraction
To many people in computing, the most common context for running into a virtual machine might be a familiarity or use of Java. The program that runs a Java program is called a JVM, which stands for Java Virtual Machine. It presents a software construct to the Java program, that masquerades as a computer. This book takes the idea and shows its broader applicability. Nor is the discussion restricted to using Java as an example. The text also looks at Microsoft's CLI, which is part of its .NET framework. CLI lets a program written in a language picked from a certain set of Microsoft-supported languages call routines or classes written in other languages from that set. CLI also uses the idea of a common virtual machine to enable this functionality.
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Subjects:  1. Computer Architecture - General    2. Computer Books: General    3. Computer architecture    4. Computers    5. Computers - General Information    6. System design    7. Virtual Reality    8. Virtual computer systems    9. Computer Hardware & Operating Systems    10. Computers / Computer Architecture   


12. The Humane Interface: New Directions for Designing Interactive Systems
by Addison-Wesley Professional
Paperback (29 March, 2000)
list price: $34.99 -- our price: $34.99
(price subject to change: see help)
Isbn: 0201379376
Average Customer Review: 4.0 out of 5 stars
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Editorial Review

"The book that explains why you really hate computers."Read more

Reviews (53)

4-0 out of 5 stars Outdated, but interesting.
An interesting read, although many of his examples seem quite outdated. Most of the examples of bad user interfaces come from either Microsoft Windows, or a very old version of Microsoft Word running on a Mac. Most of his examples of good use interfaces come from the ancient Canon Cat computer, or occasionally from the original Macintosh project.
5-0 out of 5 stars Excellent book on HCI
The level of detail in this book was appropriate and helpful for the field, while not overly boring and technical. Real-world examples given, which are still useful despite the fast development of new systems. Some improvements visible in New Operating Systems, which gives the suggestions validity in the industry.

3-0 out of 5 stars Interesting, but probably not what you're looking for
The author brings up some interesting issues, and has some very interesting ideas about user interface design.At the very least, it gets you questioning some practices that may have seemed beyond questioning.The author's credibility vanished for me when he suggested that file names and directory structures should be done away with in favour of full text searches because file names are just to hard to remember!That said, there are some good ideas, particularly in chapter 6. ... Read more

Subjects:  1. Computer Books: General    2. Computers    3. Computers - Languages / Programming    4. Human-Computer Interaction    5. Programming - Systems Analysis & Design    6. User Interface    7. User Interfaces    8. User interfaces (Computer syst    9. User interfaces (Computer systems)    10. Virtual Reality    11. Computers / User Interfaces    12. Mathematical theory of computation   


13. Voice User Interface Design
by Addison-Wesley Professional
Paperback (02 February, 2004)
list price: $44.99 -- our price: $38.69
(price subject to change: see help)
Isbn: 0321185765
Sales Rank: 337792
Average Customer Review: 4.5 out of 5 stars
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Reviews (2)

4-0 out of 5 stars Ideal reference book for UI.
This is probably the most useful book about UI design for speech applications I've seen, very sensible and straight forward, with the right amount of attention given to a good range of topics.
5-0 out of 5 stars Very comprehensive
This book describes a methodology and gives pieces of advice for developing speech applications. The focus is on telephony applications. The book is based on the experience of the authors in developing such applications at Nuance.Read more

Subjects:  1. Acoustics & Sound    2. Automatic Speech Recognition    3. Computer Books: General    4. Computer Engineering    5. Computers    6. Computers - General Information    7. Data Processing - General    8. Human-Computer Interaction    9. Programming - Software Development    10. User interfaces (Computer syst    11. User interfaces (Computer systems)    12. Virtual Reality    13. Computers / Programming / Software Development    14. Software engineering   


14. Designing the User Interface
by Addison Wesley
Hardcover (15 July, 1997)
list price: $76.00
Isbn: 0201694972
Sales Rank: 512022
Average Customer Review: 4.0 out of 5 stars
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Reviews (12)

5-0 out of 5 stars The seminal HCI book
No other book in the field of HCI (Human-Computer Interaction) is as broad, has so many useful guidelines and is a better bibliography as Shneiderman DTUI (Designing the User Interface).
1-0 out of 5 stars Verbosity at its finest
This book looks more like a collection of references than a real text book. The author inserts references to other works and papers in such a random and repetitive fashion that makes reading the booka real pain in the ass.
5-0 out of 5 stars An excellent revision
As most reviewers have noted, this is a classic and must-have book in the field of HCI. This fourth edition--newly published in March 2004--has been thoroughly revised to include much material related to the WWW.It does appear that Shneiderman took care to go through each chapter and remove less relevant material in favor of including new topics that have come up since the last edition was written. ... Read more

Subjects:  1. Computer Books: General    2. Computer Science    3. Computers    4. Computers - General Information    5. Human-Computer Interaction    6. Interactive & Multimedia    7. Programming - General    8. User Interface    9. User interfaces (Computer syst    10. User interfaces (Computer systems)    11. Virtual Reality    12. Computers / User Interfaces    13. Operating systems & graphical user interfaces (GUIs)   


15. Information Visualization
by Addison Wesley
Hardcover
list price: $73.20
Isbn: 0201596261
Sales Rank: 573629
Average Customer Review: 4.0 out of 5 stars
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Reviews (4)

3-0 out of 5 stars Promises a lot- -doesn?t quite deliver
This book is an overview textbook of information visualization techniques.The first chapter is very enticing- -it describes many visualization problems, and provides some historical examples of specific visualization techniques of the past.The rest of the book takes up assorted topics such as representation, internal models, and connectivity, and provides some examples of visualization techniques.Unfortunately, the text is too concise to be used for independent study.I found myself puzzled over how to interpret most of the new visualization techniques.For most of the techniques, Spence provides little or no guidance about interpretation, and few suggestions about how to make effective use of the techniques.An instructor who is a specialist in the subject would presumably be able to provide the missing information, but readers who pick up this book on their own might not be able to gain the information they are seeking.The publisher has also developed a companion Website for the book, with exercises and answers, dynamic examples, and OHPs for classroom use.It would have been nice, however, to also provide the materials on a CD-ROM for users who do not have continuous broadband access to the Net.

2-0 out of 5 stars Read Tufte again instead
I'd really like to give the book one single star, the reason being that its title 'Information Visualization' puts greater demand on the way the book illustrates its concepts and thoughts. As the exhibits are often ugly, data-poor and most of the times situated on different pages than the text that refers to them (seems to me an absolute basic in this discipline), the reading of the book is not enjoyable but rather painful. Compare this to any of the works of Tufte.5-0 out of 5 stars So clear!
It's rare to read a technical book and come away thinking "But surely that's obvious!"That's how well Prof. Spence explains the subject matter and why this book is utterly indespensible (in my opinion).5 stars! ... Read more

Subjects:  1. Information Technology    2. Computers - General Information    3. Interactive & Multimedia    4. Computers / Computer Graphics / General    5. Databases & data structures    6. Computer Graphics - General    7. Computer Books: General    8. Virtual Reality    9. Computer Graphics    10. Human-Computer Interaction    11. Computers   


16. The Essential Guide to User Interface Design: An Introduction to Gui Design Principles and Techniques
by John Wiley & Sons
Paperback (13 December, 1996)
list price: $64.99
Isbn: 0471157554
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Editorial Review

An effective software interface can improve user productivity and satisfaction and reduce errors. But designing effective UIs demands unflinching attention to detail--plus the willingness to apply techniques that may at times contradict your common sense and intuition. Read more

Subjects:  1. Computer Books: General    2. Computer Graphics    3. Computers    4. Computers - Other Applications    5. Data Processing - General    6. Graphical user interfaces (Computer systems)    7. Miscellaneous Software    8. Programming - General    9. Programming Languages - General    10. User Interface    11. Virtual Reality    12. Networking packages    13. Operating systems & graphical user interfaces (GUIs)    14. Software engineering    15. Systems analysis & design   


17. Inside trueSpace (Inside)
by New Riders Press
Paperback (17 February, 1999)
list price: $44.99
Isbn: 1562059572
Average Customer Review: 4.5 out of 5 stars
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Editorial Review

Caligari TrueSpace has been a popular program for creating relatively simple 3-D graphics. With every update, its developers have extended its ability to create more advanced models and animations, thereby encouraging and expanding its user base. The program's relatively affordable price, early appearance on and commitment to the Windows platform, and straightforward working environment haven't hurt either.Read more

Reviews (29)

4-0 out of 5 stars Still the King
This book was published four years ago and still is by far the most comprehensive tome on TS available in the market. A combo with truSpace FX Creations ought to make it a more useful source of advice and information.

5-0 out of 5 stars A great book for game programmers too!
Programmers who want to write their own game programs are often stuck developing their own graphics as well. TrueSpace4 allows you to produce complex 3D mesh objects to be loaded directly into DirectX game applications. I am by no means an artist but I was very pleasently surprised with the great job Frank Rivera does at giving the reader clear and easy to follow tutorials allowing even non-pro artists to produce fantastic results. I highly recommend this book to game programmers and computer artists alike.

2-0 out of 5 stars I'm sure I've seen these before
And I have.Frank used to run a tutorials site which contained a large portion of the content of this book FOR FREE.Many of the techniques for character modeling were outdated years before this book was even published.The section on special effects using spheres is especially disheartening, since trueSpace has had many plugins available for some time that were created for particle effects and other special effects.This is a decent book for a beginner, but to REALLY get to know the program, and if you can get a hold of it, pick up Peter Plantecs' trueSpace2 Bible.Since most of the features in trueSpace2 are in trueSpace 4, you can get that book cheaper and it's written MUCH better, and many of the tutorials in Inside trueSpace4 were written FOR trueSpace 2, you'd be better off ... Read more

Subjects:  1. Computer Books And Software    2. Computer Books: General    3. Computer Graphics - Game Programming    4. Computer Graphics - General    5. Computer animation    6. Computer graphics    7. Computers    8. Computers - Desktop Publishing    9. Microcomputer Graphics    10. Multi-Media Hardware & Software    11. Three-dimensional display syst    12. Three-dimensional display systems    13. Virtual Reality    14. trueSpace    15. Computer aided design (CAD)    16. Computer graphics software    17. Computers / Computer Graphics / General    18. Image processing: computer animation    19. Graphics    20. Animation   


18. Humane Interfaces (Human Factors in Information Technology)
by Butterworth Heinemann
Hardcover (16 May, 2006)
list price: $164.00 -- our price: $164.00
(price subject to change: see help)
Isbn: 0444828745
Sales Rank: 652386
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Subjects:  1. Artificial Intelligence - General    2. Computer Books: General    3. Computer Books: Operating Systems    4. Computers    5. Computers - General Information    6. Experimental Psychology    7. Human-Computer Interaction    8. Interactive & Multimedia    9. User Interface    10. User interfaces (Computer syst    11. User interfaces (Computer systems)    12. Virtual Reality    13. Cognition & cognitive psychology    14. Computers / Interactive Media    15. Computers-Artificial Intelligence - General    16. Psychology & Psychiatry / General    17. Psychology-Experimental Psychology    18. Technical design   


19. Networked Virtual Environments: Design and Implementation
by Addison-Wesley Professional
Hardcover (15 September, 1999)
list price: $54.95
Isbn: 0201325578
Average Customer Review: 5.0 out of 5 stars
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Editorial Review

Enjoying a multiuser virtual environment is easy--after all, its realistic interface is designed to be. Building a networked virtual environment (net-VE), on the other hand, is quite a formidable task. Read more

Reviews (7)

4-0 out of 5 stars Good systems level book on networked VE's
This is the only book that I know of that is dedicated to networked virtual environments. This is a systems level book, so if you are looking for code listings or tons of algorithms, you will be disappointed. The author assumes that you have already obtained a basic knowledge of computer graphics, network programming, and virtual reality. This book simply integrates these sciences into the discussion of the trade-offs and decisions that must be made at a high level if you wish to design a networked virtual environment. Chapters one and two are suitable for non-technical people to read since they are discussing the promise and the origin of networked VE's. Chapter 3, "A Networking Primer", is mainly discussing networking protocols in the context of which one is best to use in particular VE situations. If you know nothing about computer networking before you read this chapter, it will leave you totally confused. Chapter 4 entitled "Communication Architecture" discusses client-server versus peer-to-peer architectures for multi-user environments and which does best in different situations. As with Chapter 3, if you do not already have an understanding of computer networking, this chapter will probably leave you confused. Chapter 5, " Managing Dynamic Shared State", discusses the issue of maintaining shared state among various hosts in a networked VE. Bandwidth, computation, latency, data consistency, and reproducibility are all discussed. To understand this chapter it would help to have had a course in operating systems on the graduate level, although, as with previous chapters, the discussion is kept at a high level. Chapter 6, "Systems Design", discusses the fundamental software architecture issues in the development of networked virtual environments. The issues covered include thread allocation for multi-threaded environments, real-time rendering and collision detection, and computational resource management. In this chapter it would help if the reader was familiar with the concepts of threads as well as computer graphics. Although the discussion is kept at a systems level, this chapter is more technical than the others, and the point of the discussion is to achieve as much of a sense of realism for the VE user as possible. Chapter 7, "Resource Management for Scalability of Performance", is even more technical than chapter six and gets down to a lower level of discussion with pseudocode being shown. The purpose of the chapter has to do with "scaling" your design so that it works equally well for small and large numbers of users. Chapter 8, "Internet Networked Virtual Environments", shows its age more than the previous chapters in that it has a pretty extensive discussion of VRML which has now become pretty much obsolete. The chapter acts as an examination of internet-based virtual environments. Also note that many of the websites shown as part of the bibliography of the chapter are now dead links due to the age of the book and the obsolescence of VRML. Chapter 9, "Perspectives and Predictions", is the final chapter of the book, and looks at the past, present, and future of networked VE's. However the "present" for this book is 1999, so this chapter has limited usefulness. This book was a five star book when it was published in 1999, and it still has many good insights, but the amount of time that has passed since its publication is starting to make it beg for a second edition. For this reason only do I subtract a single star from its rating and give it four stars. For a more recent treatment of virtual environment system design you might want to read "Designing Virtual Reality Systems : The Structured Approach" by Kim, which was published in August 2005.

5-0 out of 5 stars Seminal work worthy of a new edition
I have yet to find another text with as complete and thoroughly easy-to-understand treatment of distributed simulation as NetVE.Where is the next edition?Surely Singhal & Zyda have more wisdom to share.

5-0 out of 5 stars A MUST for people interested in Net VEs
This is an EXCELLENT book.Appropriate for beginners and experts in the Network VE area.Has good coverage both of technical and non-technicalissues.Easy to read, informative, and presents many of the originalcontributions of the authors. ... Read more

Subjects:  1. Artificial Intelligence - General    2. Computer Books: General    3. Computer Networks    4. Computers    5. Computers - Desktop Publishing    6. Interactive multimedia    7. Networking - General    8. Virtual Reality   


20. The Elements of User Interface Design
by Wiley
Paperback (February, 1997)
list price: $49.99 -- our price: $34.99
(price subject to change: see help)
Isbn: 0471162671
Average Customer Review: 4.0 out of 5 stars
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Editorial Review

A total introduction to user interface (UI) design, Read more

Reviews (18)

2-0 out of 5 stars Ironically All Show and No Substance
Some books can trick you into thinking that there is going to be something to say when there really isn't. Sadly, this book falls into that category. Bound between the covers are 400-plus pages of common sense, rants about Windows, praises for OS/2, and constantly repeated philosophies that are never truly demonstrated.
2-0 out of 5 stars for the novice really
the book isn't a bad book but it's more of a reference and a little on the novice side.If you haven't already, check out "The Human Interface" by Jef Raskin.That is a far superior book.

3-0 out of 5 stars Focuses on "Desktop", not "Web" UIs
Mandel's book was one of several UI books I got when I was trying to implement a process for designing Web user interfaces at my workplace.Mandel has an entire chapter on it, "The User Interface Design Process", which on flipping through the pages seems quite comprehensive.Read more

Subjects:  1. Computer Books: General    2. Computers    3. Computers - Languages / Programming    4. Programming - Software Development    5. Programming Languages - General    6. User Interface    7. User Interfaces    8. User interfaces (Computer syst    9. User interfaces (Computer systems)    10. Virtual Reality    11. Computer Communications & Networking    12. Computers / User Interfaces    13. Operating systems & graphical user interfaces (GUIs)    14. Systems analysis & design   


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